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Bulwark Patch 1 available on consoles!


Ahoy Bulwarkians! Bulwark Patch 1 available on consoles!

We have a jam-packed update coming out today for PlayStation, Xbox, Epic, and GOG.
The hours the community has spent in the Great Ursee and the feedback you have provided has been integral to this patch. Thank you.
Here is the full list of patch notes. Make sure to keep that feedback flowing on our Discord and Twitter!

author: kirshak

Guidance:

  • Added text at the end of the tutorial end-screen to include prompts about extractors and the soultree.
  • Added a tips and tricks section to the pause menu, which will be updated over time.
  • Rearranged the Map/Soultree/Inventory menus to be more visible.
  • Soultree button added to the pause menu.
  • Inventory button added to the pause menu.
  • The Soultree now shows locked Captains and Commanders.
  • Freebuild now has a spoken intro.
  • When an outpost or extractor is targeted by the enemy, a warning is given.

author: 芝草白薇

Feature Tweaks:

  • Moved the command tower worker cost from above the towers to within the building overview UI.
  • The max amount of tower floors in Freebuild is now always 20.
  • If a faction is fully defeated, no more random combat events or big raids are spawned from them.
  • Even if a Captain is unhappy with the dominant faction, he will still accept trade routes that connect to settlements of his own faction.
  • Leaders can only be assigned if their faction is the dominant faction unless they’re near an embassy.
  • Added additional map markers to the pool for giant settlements.
  • Captains now show what they transport on the map even if you selected the endpoint.
  • Opening/Closing the map no longer interupts the Advisor.

author: Sachiel

Balancing:

  • Gun towers now have more hit points.
  • Improved the range and safety impact of the lighthouse which now also affects endpoint harbors.
  • Settlement defending parties have been buffed significantly with more units.
  • Outposts and extractor hit points have been increased.
  • Top level raids have increased in strength.
  • Added more refugee encounters.
  • Most resource areas now have a little more supply and range, especially wood.
  • Hostile raid scenario setting now also controls shipping raids.
  • Refugee outposts appear for longer now.
  • Improved the rate at which additional Resource Extractors and Resource buff Commanders.

author: Tsuman

Bugs:

  • Leaders don’t get removed if the dominant faction is one they dislike.
  • Fixed when you save during the loss of a surveyor, you will now get a new one at load.
  • Fixed when you try to assign Captains during the loss of a surveyor, the menu won’t lock.
  • Fixed the menu overlap on max UI scale.
  • Commanders now don’t infinitely spawn units if your battlegroup reaches its cap.
  • Faction influence per building now correctly appears in the flow for command towers, harbors and outposts.
  • The Bannerless capital airship now has a proper name.
  • When an outpost or extractor is destroyed by the enemy, it’s connected walkways are now also destroyed.
  • You can no longer wipe the tutorial progress even if you haven’t done anything.
  • Removing a mawspring or Oberon’s gate will no longer grant you an outpost in your inventory.
  • Prevented an exploit which allowed you to start with many units.
  • Fixed selecting fast travel on the map when over another clickable item would prevent the button from being used.
  • 10 Killcount achievement updated so it doesn’t unlock at 50.
  • Friendly turrets cannot fire on your battlegroup.
  • The encounter question mark won’t point to non existing locations.
  • Fixed the Bannerless Captain who doesn’t’ transport people, so they now dislikes the Mancer rather than Imperials as expected.
  • Fixed the Mawspring to be less destructive. It now only destroys buildings inside its safe zone, if demolished.
  • Fixed that resource capacities don’t reset on load (free replenish).
  • Fixed that some random encounters (resource masters and Atun) would go unresponsive because another had spawned.
  • Fixed resource anamolies not spawning on the resources.
  • Faction politics now reset if you reset a scenario.
  • The surveyor remains responsive when switching to it amongst a large settlement section.
  • Fixed that resource depletion turned off would deplete all resources.
  • Skybridges can no longer end floating in air.

author: чипс нахуй

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