Company

Founded in 2008, driven by passion, Wired Productions are a true Indie Publisher and are proud to present a specially curated and unique range of diverse and award-winning titles, from some of the greatest storytellers and independent developers.

With over 100 games published and produced for PC, console and handheld gaming systems, Wired have built a global publishing and distribution network with product availability including physical retail and digital download, alongside its own online store, home to exclusive products such as the Black Label variant and only at the Wired store.

Wired is developing a legacy built on creativity, integrity, hard work; and working with respect whilst fighting for every developer and their games.

From global blockbusters like Victor Vran, The Falconeer, Deliver Us The Moon and GRIP: Combat Racing, to cult hits such as Vostok Inc., The Town of Light and Max The Curse of Brotherhood; at Wired there is a home for any true indie fan and developer.

About Wired Productions

‘What being WIRED is all about’

MEET THE TEAM

The Wired team are full of many years of games industry experience - at the last count over 250 of them! Wired’s HQ is in Watford, in the UK, but has team members based all the world including Croatia, Russia and Germany.

Wired’s team have worked in some of the biggest companies and worked on the biggest franchises in the industry. Whilst that is great, it really means diddly squat, it means nothing, nada, rien! To work at Wired, you need to be hardworking, with zero egos, talented, creative, a nice person and a team player. That is what really counts, that what it takes to work at Wired, that is why we are a family and that is why we take bullets for each other.

Here is the Wired Family:

AllDirectorsOperationsBusiness DevelopmentFinanceMarketingPRProduction
Managing Director

Leo Zullo

Operations Director

Jason Harman

Senior Producer

Kevin Leathers

Financial Controller

Mei Iszatt

Business Development Manager

Mauro Zullo

Head of Marketing

Neil Broadhead

Senior Product Manager

Sean Walsh

Product Manager

Edwin Chuah

image of Steve Williamson from Wired Productions
Senior Community Manager & Retail Guru

Steve Williamson

Community Manager

Gary Marshall

Senior Graphic Designer

Neil Dickens

Junior Graphic Designer

Devon Rogers

PR Executive

Tegan Kenney

PR Executive

Anastasia Denisova

Marketing Advisor

Aaron Cooper

Senior Producer

Achim Heidelauf

Associate Producer

Jon West

Associate Producer

Sam Clay

QA Lead

Matthew Punter

QA

Michael Tronnolone

QA

Ashmit Chopra

QA

Sam Ben-Nathan

Always our mascot x

Bella

Managing Director

Leo Zullo

Wired’s founder, leader and all-around good guy, Leo is a gaming industry veteran. Joined the industry in the mid 90’s, working through every possible role before deciding to do better than what he’d seen. In 2008, Leo created Wired, with Jason and Kevin. With an Italian engine but English craftsmanship, Leo has worked on over 150 titles with cumulative sales over 50 million.  He drives his team hard but gives them trust and freedom to deliver, but you’ll still find him in creative meetings pitching that one idea which makes the people in the room think “shit, why didn’t I think of that…?!”, but that comes with being a veteran.

Leo is also co-founder and Chair Trustee of video games mental health charity, Safe In Our World.

Operations Director

Jason Harman

Co-founder Jason is the cement in-between the bricks of Wired; cement that has probably been negotiated hard, tested and ensured is up to par with all regulations. Jason has a computer science and business background, and is what Wired likes to call the ‘sensible one’ or the ‘realistic one’. He’ll speak up, interject and make sure all best interests are heard. He leads the Production side of the company, whilst also ensuring operationally, Wired is sound and making the right choices.

He’s also pretty good at Street Fighter and is an encyclopaedia of general knowledge and facts.

Senior Producer

Kevin Leathers

Not only is Kev our leading Producer, he is also the last piece in the Wired co-founding jigsaw. Kevin started his career in community management and worked through a variety of roles until he found producing. If this was the movie world, he’d be the Jerry Bruckheimer or Michael Bay type of producer. Kevin leads the Wired evaluation and QA departments and is key in our developer relations, having been essential in all projects and helping keep titles on track.

He still has a desk of Lego and uses his children as a reason for the cartoons he still watches.

Financial Controller

Mei Iszatt

Mei has a solid background in accountancy work and finance (ACCA finalist) and more than 20 years’ experience in the audit profession. She manages and oversees all the financial administration for Wired, and maintains an eagle-eye over the company finances.

She is a central member of the team and has a strong sense of responsibility and mutual respect. Her mantra is ‘I don’t play games but I can count’.

Business Development Manager

Mauro Zullo

Being born and bred in London, with Italian origins and currently living in Croatia, Mauro has lived and worked in international environments for years; thriving in diverse environments with a keen sense of the importance of cultural business differences.

Head of Marketing

Neil Broadhead

Neil leads the marketing team at Wired, having worked in the games industry for over 10 years. He’s managed campaigns for indie titles and globally recognised IP through his career.

Neil joined Wired in 2016 to manage the communications strategies and was promoted to Head of Marketing in 2020.

Neil is also co-founder and trustee of video games mental health charity, Safe In Our World.

Senior Product Manager

Sean Walsh

Sean has over 10 years of product marketing experience in the games industry and has led product launch at both indie and AAA studios. He re-joins Wired for a second stint after successful spells at Bandai Namco and VooFoo Studios where he worked on titles including Pac-Man, the Tales Of series, Grid and Mantis Burn Racing respectively.

Product Manager

Edwin Chuah

Working on some of the coolest games of the last couple of generations including Dark Souls, Tekken and The Witcher, Edwin excitedly joins Wired as Product Manager. At the moment Wired has locked him up in video calls and Powerpoint presentations but he promises that the awesome games he’s working on are truly something special which he can’t wait for the world to see.

He also has been given the title of King of Iron Fist for his unmatched skills in fighting games, to which the community manager has already got the cold feet of challenging Edwin.

Senior Community Manager & Retail Guru

Steve Williamson

Steve is an avid gamer and has been playing for over 30 years… you would think his thumbs would be tired by now but he’s still button-bashing away! His background is in games retail and social media and If you can’t find him tweeting or playing, he’ll be at a car boot sale or charity shop hunting down those retro gaming gems

Community Manager

Gary Marshall

Gary has worked for a number of years in digital marketing and analytics and now spends most of his days talking (lot’s) on the Wired social media channels. He’s a Geordie living ‘down south’ and when he’s not online, he’s… well, still online streaming to his own community as D3gausser – yep, we love content creators so much, we figured we should bring them in house!

Senior Graphic Designer

Neil Dickens

Neil started his career in the computer industry in 1996. He has worked on all aspects of design from corporate branding and logos, to advertising and consumer packaging. He has been involved in the creative of over 300 music, games, productivity and lifestyle retail products that have hit the shelves globally.

He has been with Wired since the first day and his desire, drive and attention to detail are the true characteristics of the Wired DNA.

Junior Graphic Designer

Devon Rogers

Devon is a Junior Graphic Designer at Wired and uses what he learnt at university to create graphics that keep you up to date on the new and exciting game we publish here at Wired. When he isn’t creating artwork he enjoys brewing specialty coffee at home, driving in sim racing games and “fixing” things with superglue.

PR Executive

Tegan Kenney

Tegan originally joined the Wired team as a Marketing Executive before finding her place in the world of Wired as a PR executive. When she isn’t talking about Wired games to press, streaming or creating video content for Wired Live, she can usually be found playing video games, cosplaying, and studying for her Psychology Masters!

PR Executive

Anastasia Denisova

Born and raised in Russia, Anastasia actually starting a career in PR with a pharmaceutical company. Here she learned her craft, but as a gamer, she found it didn’t quite meet her needs or passion.

Anastasia joined Wired in early 2019 and set off on a mission to take the Wired brand and introduce it to a whole new market for the company. In her own time, you’ll find her not too far from a PlayStation, apart from the odd long walk or a game of snooker, oh, and a little Cosplay from time to time!

Marketing Advisor

Aaron Cooper

Aaron supports Wired with his expertise in all areas of our marketing campaigns, having worked across global AAA campaigns for various publishers and developers for over 10 years.

Senior Producer

Achim Heidelauf

Successfully designing, producing and managing games on all major platforms since the mid 90s. Achim worked on Knights & Merchants, the PANZERS-Series, No Mans Land, Venetica, the EARTH 2150-Series, Toxic Mayhem – the TROMA Project, Black Mirror II + THQ Reboot, Victor Vran & the official Motörhead video game …and many many more!

Associate Producer

Jon West

Jon’s role as Associate Producer is to accompany our Senior Producer in bringing the next great Wired game to players. When Jon isn’t producing, he can be found organising supporting operations and functions of both the company, shop and launched products.

Associate Producer

Sam Clay

Sam has over 10 years of video game industry experience which includes work in online and even broadcast (working on the UK’s longest running video-game TV show). Has worked with WIRED on numerous products since 2016, and joined full-time in 2020. He remains the tallest member of the team.

QA Lead

Matthew Punter

A mystical creature, who not too long ago became a dad. Matthew is also a proud ginger who is in his 20’s (we think) but still BMX’s and also enjoys Skiing (posh, right?) Matthew is our Lead QA, overseeing testing for all of Wired’s games.

QA

Michael Tronnolone

After supporting Wired’s QA on titles like Super Dungeon Bros and Close To The Sun, Michael officially joined the QA team in 2021. In his free time he enjoys creative writing, sci-fi fantasy games, and making memories with his friends. If you ever see Michael’s Pandaren Fire Mage running around in World of Warcraft, give him a /wave!

QA

Ashmit Chopra

QA

Sam Ben-Nathan

Sam is part of our in house QA team and has the dream job of playing video games all day. Sam joined Wired fresh after finishing a HND Game Development course at college and hopes to progress within the games industry. With perfect 20/20 vision, he’s single-handedly debunking the myth that too much screen time is bad for your eyes.

Always our mascot x

Bella

Bella was our mascot from day one. She sadly passed away in May 2019 and is still missed to this day.

Become Wired!

Wired is that company you hear about but think can’t be true. Do they really have KFC Thursdays… do staff really vote on the games they sign, well.. yes, yes we do! Read on to discover the latest roles available at Wired!

See current vacancies

Mailing list

Sign up to the Wired email newsletter to keep up to date with our latest games, news, patches and offers.