Gori – PlayStation & Xbox patch 1.0.112
Hey Gori Fans,
Thank you so much for the overwhelming support on the recent launch of Gori: Cuddly Carnage, we really appreciate every review and piece of feedback we received over the last 2 weeks!
We are pushing a patch live now which includes a dozens bug fixes and quality of life improvements for Xbox and PlayStation, please find the change list below:

Xbox patch notes 1.0.112
- Added active combat area to challenge in level 3 and 5. Will prevent ragdolling enemies to fly out and get stuck out of reach
- Lock in level 2 laser ceiling bug fixed
- Lock in level 3 room with big door fixed
- Photomode UI no longer comes back instantly, but gives player more time with their shot before UI comes back
- Photomode gamma is no longer known as “None”
- Lock in level 3 left room second combat fixed
- Lock in level 6 when dying in rising slime fixed
- Reduced amount of button presses when shocked
- Slime corn knocked out time increased
- Doors in level 3 opens when supposed to
- Lock in level 5 when restarting from checkpoint or dying in combat fixed
- Added extra checkpoint in level 5
- Music now unmutes after going to main menu after death
- A hole in level 1 – bubble shield intro area – has been covered
- Cosmetic “Fire” eyes pupil vanishing in cut scenes now fixed
- Camera no longer locks after viewing comic book flashback
- The word Gori changed spelling in Japanese
- Changing option with mouse will now apply the option correct
- Motion blur now applies correctly after loading screen
- Inverted look input now applies correctly after loading screen
- Player is no longer able to lock in supershot aim mode anymore
- Player is no longer able to unpause game with controller if game doesn’t have focus
- Motion blur won’t apply until the player is applying changes
- Fixed stutters and FPS drops on Xbox Series S and Xbox One X
- “9 lives are for pussy cats” achievement now counts all deaths correct
- Extra life no longer counts in the achievement “Shopaholic”
- Shooting the eyes too quick in level 5 boss will no longer lock
- Crash when grinding level 2 boss legs have now been fixed
- Fixed checkpoint saving on top of cat tower in level 7
- Upgrades and cosmetics now saves when exiting toybooth
- Crash in level 1 boss from faulty level stream fixed
- Hole in collision on door behind level 1 boss fixed
- Collision on giant robot has been fixed
- Level 4 tunnel slicing piece now has added collision to avoid player falling out
- Level 2 laser ceiling combat how always continues after all enemies are defeated
- Level 5 broken tunnel ceiling now has collision
- Fixed collision issues in several parts of the CH1-P ship
- Several cosmetic issues fixed throughout all levels
- Ladybug will now continue charging towards player at all times
- Enemies will now always die during end cutscene of boss level 2
- Added scroll hint for controller in character viewer menu
- Changed text “photo filters” to “photo mode filters”
- Added new spawn point in final stage of level 2 boss
- Player will no longer fall through floor when doing a finisher on stairs
- Pressing triggers will no longer let player skip cutscenes
- Fixed issue where cutscenes auto skipped sometimes
- Double jump above water no longer breaks gravity or other player settings
- Carnival freak is more stable when changing between stages
- Fixed Crash When Skipping Level 6 Ending Cutscenes
- Added up and down movement in Photomode UI
- Got rid of crashes during some cutscenes
- Updated Credits
- Starting Aim just before cutscene no longer enables Grenadeshot
- Player is no longer able to jump up and end up on the wrong side of hatches in level 6
- Fixed subsurface scattering issues on xbox one
- Preventing player to get locked outside of the Diamond Dungeon arcade machine
- Low health warning effects now resets when loading new level
- Pickup of RDY clothing now registers everytime
- FRANK can no longer leave the playing session for a cup of coffee
- Fixed Crash In Tutorials
- Fixed player movement locked after finisher
- No longer able to get random spawnpoint in start of level 8
- No more double Gori in when returning to CHIP in the middle of a cutscene
- Text now doesn’t cut off text if text is too long in character introductions
- Ladybug boss now starts at correct stage, preventing blocks in level 3
- Fixed bug where combat doesn’t end sometimes
- Fixed wrong gamma in cutscenes
- Cosmetic change to level 2 to clarify certain objectives
PlayStation patch notes 1.0.112
- Fixed Crash In Tutorials
- Fixed player movement locked after finisher
- No longer able to get random spawn point in start of level 8
- No more double Gori in when returning to CHIP in the middle of a cutscene
- Text now doesn’t cut off text if text is too long in character introductions
- Ladybug boss now starts at correct stage, preventing blocks in level 3
- Fixed bug where combat doesn’t end sometimes
- Fixed wrong gamma in cutscenes
- Cosmetic change to level 2 to clarify certain objectives
We hope this helps you to enjoy Gori: Cuddly Carnage even more! If you have a minute, please drop us a review. It massively helps with the visibility of the game. If you had any other issues with the game, please reach us on X/Twitter (@WiredP) or directly at support@wiredproductions.com
Thanks everyone!