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Flipping Racing Games Upside Down

Creating GRIP has taken us on a twisting, flipping rollercoastering of a ride! Going from prototype, through early access, and now an all-platforms launch, we are incredibly grateful to all the people who have helped make our vision a reality.

We look forward to bringing even more content to the game after launch, and excited to see how the game is received! What the team at Caged Element has created in GRIP is simply incredible. Working as a satellite studio, spread across the globe, their passion has driven them to create something a studio 10 times their size would be proud of. We are delighted to see gamers finally get their hands on our biggest release to date! So many years on from Rollcage, it’s been an incredible honour for Rob Baker, Principal Programmer, working with his colleagues at Caged Element and the team at Wired Productions to create GRIP.

Taking full advantage of the current generation of gaming hardware and benefiting from the potential that comes with building on Unreal® Engine 4, the game accelerates ahead of the racing crowd by offering players gravity-defying physics reaching speeds of over 767 mph – making it the fastest racing game on four wheels. Along with the breakneck speeds and intense action, players will generate countless unforgettable gaming moments – online or offline – with split- screen races and tournaments.

Honouring the commitment to bring further tracks to the game free of charge, and in celebration of today’s launch, the first bonus track has been released. Joining the 22 unique and gravity-defying tracks already announced, the new course called SAAT Coast will challenge aspiring racers to employ super-human reflexes as they traverse a perilous jungle.

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