Showing articles with tag charity
Three years ago, I had the pleasure of meeting Luca Dalcò, the founder of LKA, a small indie developer from Italy. He presented a demo of The Town of Light. It blew me away and ticked so many personal and professional boxes: an Italian developer with a great game – a huge Italian heritage tick – based on a real asylum whose building still exists in Volterra, Tuscany – a huge PR tick – and a game that brings attention to mental health (something I am personally interested in) and highlights the atrocities of past treatments – tick, tick, tick.
Thankfully, Wired had the privilege of publishing it on console recently, and it became the catalyst for starting a year-long campaign to raise awareness of mental health. We decided to give away proceeds from our sales of The Town of Light, and...read on
Support Mental Health With The Town of Light
We are pleased to announce the first piece of activity in our year-long campaign to raise money for Mental Health charities.
This promotion marks the beginning of a year-long campaign to help raise awareness and bring ongoing attention to the importance of mental health. The proceeds from the campaign will help fund vital services offered by Take This, Inc, which include providing mental health education and referral resources, as well as the popular ‘AFK Rooms’ - staffed mental wellness spaces at some of the world’s most prominent video games events.
The Town of Light, because of the...read on
SUPER DUNGEON BROS @ GAMEBLAST 16
We’re delighted to announce that we’ll be participating in GameBlast 16 in association with GAME Digital and SpecialEffect, the charity organization set up to enable anyone, whatever their physical disability, to enjoy video games, leisure technology and communication.
In 2015, GameBlast 15 raised over £7,000 for SpecialEffect and this year we’re all hoping to raise more than twice that amount!
What is GameBlast16?
Taking over the Chill...read on